using System.Collections.Generic; using Server.Items; namespace Server.Mobiles { public class HolyMage : BaseVendor { private List m_SBInfos = new List(); protected override List SBInfos => m_SBInfos; [Constructible] public HolyMage() : base( "the Holy Mage" ) { SetSkill( SkillName.EvalInt, 65.0, 88.0 ); SetSkill( SkillName.Inscribe, 60.0, 83.0 ); SetSkill( SkillName.Magery, 64.0, 100.0 ); SetSkill( SkillName.Meditation, 60.0, 83.0 ); SetSkill( SkillName.MagicResist, 65.0, 88.0 ); SetSkill( SkillName.Wrestling, 36.0, 68.0 ); } public override void InitSBInfo() { m_SBInfos.Add( new SBHolyMage() ); } public Item ApplyHue( Item item, int hue ) { item.Hue = hue; return item; } public override void InitOutfit() { AddItem( ApplyHue( new Robe(), 0x47E ) ); AddItem( ApplyHue( new ThighBoots(), 0x47E ) ); AddItem( ApplyHue( new BlackStaff(), 0x47E ) ); if ( Female ) { AddItem( ApplyHue( new LeatherGloves(), 0x47E ) ); AddItem( ApplyHue( new GoldNecklace(), 0x47E ) ); } else { AddItem( ApplyHue( new PlateGloves(), 0x47E ) ); AddItem( ApplyHue( new PlateGorget(), 0x47E ) ); } switch ( Utility.Random( Female ? 2 : 1 ) ) { case 0: HairItemID = 0x203C; break; case 1: HairItemID = 0x203D; break; } HairHue = 0x47E; PackGold( 100, 200 ); } public HolyMage( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int) 0 ); // version } public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); int version = reader.ReadInt(); } } }