using System.Collections.Generic; namespace Server.Mobiles { public class Mage : BaseVendor { private List m_SBInfos = new List(); protected override List SBInfos => m_SBInfos; public override NpcGuild NpcGuild => NpcGuild.MagesGuild; [Constructible] public Mage() : base( "the mage" ) { SetSkill( SkillName.EvalInt, 65.0, 88.0 ); SetSkill( SkillName.Inscribe, 60.0, 83.0 ); SetSkill( SkillName.Magery, 64.0, 100.0 ); SetSkill( SkillName.Meditation, 60.0, 83.0 ); SetSkill( SkillName.MagicResist, 65.0, 88.0 ); SetSkill( SkillName.Wrestling, 36.0, 68.0 ); } public override void InitSBInfo() { m_SBInfos.Add( new SBMage() ); } public override VendorShoeType ShoeType => Utility.RandomBool() ? VendorShoeType.Shoes : VendorShoeType.Sandals; public override void InitOutfit() { base.InitOutfit(); AddItem( new Items.Robe( Utility.RandomBlueHue() ) ); } public Mage( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int) 0 ); // version } public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); int version = reader.ReadInt(); } } }