using System.Collections.Generic; namespace Server.Mobiles { public class Rancher : BaseVendor { private List m_SBInfos = new List(); protected override List SBInfos => m_SBInfos; [Constructible] public Rancher() : base( "the rancher" ) { SetSkill( SkillName.AnimalLore, 55.0, 78.0 ); SetSkill( SkillName.AnimalTaming, 55.0, 78.0 ); SetSkill( SkillName.Herding, 64.0, 100.0 ); SetSkill( SkillName.Veterinary, 60.0, 83.0 ); } public override void InitSBInfo() { m_SBInfos.Add( new SBRancher() ); } public Rancher( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int) 0 ); // version } public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); int version = reader.ReadInt(); } } }