using System.Collections.Generic; using Server.Items; namespace Server.Mobiles { public class Vagabond : BaseVendor { private List m_SBInfos = new List(); protected override List SBInfos => m_SBInfos; [Constructible] public Vagabond() : base( "the vagabond" ) { SetSkill( SkillName.ItemID, 60.0, 83.0 ); } public override void InitSBInfo() { m_SBInfos.Add( new SBTinker() ); m_SBInfos.Add( new SBVagabond() ); } public override void InitOutfit() { AddItem( new FancyShirt( Utility.RandomBrightHue() ) ); AddItem( new Shoes( GetShoeHue() ) ); AddItem( new LongPants( GetRandomHue() ) ); if ( Utility.RandomBool() ) AddItem( new Cloak( Utility.RandomBrightHue() ) ); switch ( Utility.Random( 2 ) ) { case 0: AddItem( new SkullCap( Utility.RandomNeutralHue() ) ); break; case 1: AddItem( new Bandana( Utility.RandomNeutralHue() ) ); break; } Utility.AssignRandomHair( this ); Utility.AssignRandomFacialHair( this, HairHue ); PackGold( 100, 200 ); } public Vagabond( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int) 0 ); // version } public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); int version = reader.ReadInt(); } } }