namespace Server.Multis { public class SmallDragonBoat : BaseBoat { public override int NorthID => 0x4; public override int EastID => 0x5; public override int SouthID => 0x6; public override int WestID => 0x7; public override int HoldDistance => 4; public override int TillerManDistance => -4; public override Point2D StarboardOffset => new Point2D( 2, 0 ); public override Point2D PortOffset => new Point2D( -2, 0 ); public override Point3D MarkOffset => new Point3D( 0, 1, 3 ); public override BaseDockedBoat DockedBoat => new SmallDockedDragonBoat( this ); [Constructible] public SmallDragonBoat() { } public SmallDragonBoat( Serial serial ) : base( serial ) { } public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); int version = reader.ReadInt(); } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int)0 ); } } public class SmallDragonBoatDeed : BaseBoatDeed { public override int LabelNumber => 1041206; // small dragon ship deed public override BaseBoat Boat => new SmallDragonBoat(); [Constructible] public SmallDragonBoatDeed() : base( 0x4, Point3D.Zero ) { } public SmallDragonBoatDeed( Serial serial ) : base( serial ) { } public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); int version = reader.ReadInt(); } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int)0 ); } } public class SmallDockedDragonBoat : BaseDockedBoat { public override BaseBoat Boat => new SmallDragonBoat(); public SmallDockedDragonBoat( BaseBoat boat ) : base( 0x4, Point3D.Zero, boat ) { } public SmallDockedDragonBoat( Serial serial ) : base( serial ) { } public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); int version = reader.ReadInt(); } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int)0 ); } } }