using System.Xml; namespace Server.Regions { public class DungeonRegion : BaseRegion { public override bool YoungProtected => false; private Point3D m_EntranceLocation; private Map m_EntranceMap; public Point3D EntranceLocation{ get => m_EntranceLocation; set => m_EntranceLocation = value; } public Map EntranceMap{ get => m_EntranceMap; set => m_EntranceMap = value; } public DungeonRegion( XmlElement xml, Map map, Region parent ) : base( xml, map, parent ) { XmlElement entrEl = xml["entrance"]; Map entrMap = map; ReadMap( entrEl, "map", ref entrMap, false ); if ( ReadPoint3D( entrEl, entrMap, ref m_EntranceLocation, false ) ) m_EntranceMap = entrMap; } public override bool AllowHousing( Mobile from, Point3D p ) { return false; } public override void AlterLightLevel( Mobile m, ref int global, ref int personal ) { global = LightCycle.DungeonLevel; } public override bool CanUseStuckMenu( Mobile m ) { if ( Map == Map.Felucca ) return false; return base.CanUseStuckMenu( m ); } } }