using System; namespace Server.Spells { public class SpellInfo { private string m_Name; private string m_Mantra; private Type[] m_Reagents; private int[] m_Amounts; private int m_Action; private bool m_AllowTown; private int m_LeftHandEffect, m_RightHandEffect; public SpellInfo( string name, string mantra, params Type[] regs ) : this( name, mantra, 16, 0, 0, true, regs ) { } public SpellInfo( string name, string mantra, bool allowTown, params Type[] regs ) : this( name, mantra, 16, 0, 0, allowTown, regs ) { } public SpellInfo( string name, string mantra, int action, params Type[] regs ) : this( name, mantra, action, 0, 0, true, regs ) { } public SpellInfo( string name, string mantra, int action, bool allowTown, params Type[] regs ) : this( name, mantra, action, 0, 0, allowTown, regs ) { } public SpellInfo( string name, string mantra, int action, int handEffect, params Type[] regs ) : this( name, mantra, action, handEffect, handEffect, true, regs ) { } public SpellInfo( string name, string mantra, int action, int handEffect, bool allowTown, params Type[] regs ) : this( name, mantra, action, handEffect, handEffect, allowTown, regs ) { } public SpellInfo( string name, string mantra, int action, int leftHandEffect, int rightHandEffect, bool allowTown, params Type[] regs ) { m_Name = name; m_Mantra = mantra; m_Action = action; m_Reagents = regs; m_AllowTown = allowTown; m_LeftHandEffect = leftHandEffect; m_RightHandEffect = rightHandEffect; m_Amounts = new int[regs.Length]; for ( int i = 0; i < regs.Length; ++i ) m_Amounts[i] = 1; } public int Action{ get => m_Action; set => m_Action = value; } public bool AllowTown{ get => m_AllowTown; set => m_AllowTown = value; } public int[] Amounts{ get => m_Amounts; set => m_Amounts = value; } public string Mantra{ get => m_Mantra; set => m_Mantra = value; } public string Name{ get => m_Name; set => m_Name = value; } public Type[] Reagents{ get => m_Reagents; set => m_Reagents = value; } public int LeftHandEffect{ get => m_LeftHandEffect; set => m_LeftHandEffect = value; } public int RightHandEffect{ get => m_RightHandEffect; set => m_RightHandEffect = value; } } }