using System; using Server.Targeting; namespace Server.Spells.Chivalry { public class CleanseByFireSpell : PaladinSpell { private static SpellInfo m_Info = new SpellInfo( "Cleanse By Fire", "Expor Flamus", -1, 9002 ); public override TimeSpan CastDelayBase => TimeSpan.FromSeconds( 1.0 ); public override double RequiredSkill => 5.0; public override int RequiredMana => 10; public override int RequiredTithing => 10; public override int MantraNumber => 1060718; // Expor Flamus public CleanseByFireSpell( Mobile caster, Item scroll ) : base( caster, scroll, m_Info ) { } public override bool CheckCast() { if ( Engines.ConPVP.DuelContext.CheckSuddenDeath( Caster ) ) { Caster.SendMessage( 0x22, "You cannot cast this spell when in sudden death." ); return false; } return base.CheckCast(); } public override void OnCast() { Caster.Target = new InternalTarget( this ); } public void Target( Mobile m ) { if ( !m.Poisoned ) { Caster.SendLocalizedMessage( 1060176 ); // That creature is not poisoned! } else if ( CheckBSequence( m ) ) { SpellHelper.Turn( Caster, m ); /* Cures the target of poisons, but causes the caster to be burned by fire damage for 13-55 hit points. * The amount of fire damage is lessened if the caster has high Karma. */ Poison p = m.Poison; if ( p != null ) { // Cleanse by fire is now difficulty based int chanceToCure = 10000 + (int)(Caster.Skills[SkillName.Chivalry].Value * 75) - ((p.Level + 1) * 2000); chanceToCure /= 100; if ( chanceToCure > Utility.Random( 100 ) ) { if ( m.CurePoison( Caster ) ) { if ( Caster != m ) Caster.SendLocalizedMessage( 1010058 ); // You have cured the target of all poisons! m.SendLocalizedMessage( 1010059 ); // You have been cured of all poisons. } } else { m.SendLocalizedMessage( 1010060 ); // You have failed to cure your target! } } m.PlaySound( 0x1E0 ); m.FixedParticles( 0x373A, 1, 15, 5012, 3, 2, EffectLayer.Waist ); IEntity from = new Entity( Serial.Zero, new Point3D( m.X, m.Y, m.Z - 5 ), m.Map ); IEntity to = new Entity( Serial.Zero, new Point3D( m.X, m.Y, m.Z + 45 ), m.Map ); Effects.SendMovingParticles( from, to, 0x374B, 1, 0, false, false, 63, 2, 9501, 1, 0, EffectLayer.Head, 0x100 ); Caster.PlaySound( 0x208 ); Caster.FixedParticles( 0x3709, 1, 30, 9934, 0, 7, EffectLayer.Waist ); int damage = 50 - ComputePowerValue( 4 ); // TODO: Should caps be applied? if ( damage < 13 ) damage = 13; else if ( damage > 55 ) damage = 55; AOS.Damage( Caster, Caster, damage, 0, 100, 0, 0, 0, true ); } FinishSequence(); } private class InternalTarget : Target { private CleanseByFireSpell m_Owner; public InternalTarget( CleanseByFireSpell owner ) : base( Core.ML ? 10 : 12, false, TargetFlags.Beneficial ) { m_Owner = owner; } protected override void OnTarget( Mobile from, object o ) { if ( o is Mobile ) m_Owner.Target( (Mobile) o ); } protected override void OnTargetFinish( Mobile from ) { m_Owner.FinishSequence(); } } } }