using System; using System.Collections; namespace Server.Spells.Chivalry { public class DivineFurySpell : PaladinSpell { private static SpellInfo m_Info = new SpellInfo( "Divine Fury", "Divinum Furis", -1, 9002 ); public override TimeSpan CastDelayBase => TimeSpan.FromSeconds( 1.0 ); public override double RequiredSkill => 25.0; public override int RequiredMana => 15; public override int RequiredTithing => 10; public override int MantraNumber => 1060722; // Divinum Furis public override bool BlocksMovement => false; public DivineFurySpell( Mobile caster, Item scroll ) : base( caster, scroll, m_Info ) { } public override void OnCast() { if ( CheckSequence() ) { Caster.PlaySound( 0x20F ); Caster.PlaySound( Caster.Female ? 0x338 : 0x44A ); Caster.FixedParticles( 0x376A, 1, 31, 9961, 1160, 0, EffectLayer.Waist ); Caster.FixedParticles( 0x37C4, 1, 31, 9502, 43, 2, EffectLayer.Waist ); Caster.Stam = Caster.StamMax; Timer t = (Timer)m_Table[Caster]; if ( t != null ) t.Stop(); int delay = ComputePowerValue( 10 ); // TODO: Should caps be applied? if ( delay < 7 ) delay = 7; else if ( delay > 24 ) delay = 24; m_Table[Caster] = t = Timer.DelayCall( TimeSpan.FromSeconds( delay ), new TimerStateCallback( Expire_Callback ), Caster ); Caster.Delta( MobileDelta.WeaponDamage ); BuffInfo.AddBuff(Caster, new BuffInfo(BuffIcon.DivineFury, 1060589, 1075634, TimeSpan.FromSeconds(delay), Caster)); } FinishSequence(); } private static Hashtable m_Table = new Hashtable(); public static bool UnderEffect( Mobile m ) { return m_Table.Contains( m ); } private static void Expire_Callback( object state ) { Mobile m = (Mobile)state; m_Table.Remove( m ); m.Delta( MobileDelta.WeaponDamage ); m.PlaySound( 0xF8 ); } } }