using Server.Targeting; namespace Server.Spells.Seventh { public class ManaVampireSpell : MagerySpell { private static SpellInfo m_Info = new SpellInfo( "Mana Vampire", "Ort Sanct", 221, 9032, Reagent.BlackPearl, Reagent.Bloodmoss, Reagent.MandrakeRoot, Reagent.SpidersSilk ); public override SpellCircle Circle => SpellCircle.Seventh; public ManaVampireSpell( Mobile caster, Item scroll ) : base( caster, scroll, m_Info ) { } public override void OnCast() { Caster.Target = new InternalTarget( this ); } public void Target( Mobile m ) { if ( !Caster.CanSee( m ) ) { Caster.SendLocalizedMessage( 500237 ); // Target can not be seen. } else if ( CheckHSequence( m ) ) { SpellHelper.Turn( Caster, m ); SpellHelper.CheckReflect( (int)Circle, Caster, ref m ); if ( m.Spell != null ) m.Spell.OnCasterHurt(); m.Paralyzed = false; int toDrain = 0; if ( Core.AOS ) { toDrain = (int)(GetDamageSkill( Caster ) - GetResistSkill( m )); if ( !m.Player ) toDrain /= 2; if ( toDrain < 0 ) toDrain = 0; else if ( toDrain > m.Mana ) toDrain = m.Mana; } else { if ( CheckResisted( m ) ) m.SendLocalizedMessage( 501783 ); // You feel yourself resisting magical energy. else toDrain = m.Mana; } if ( toDrain > (Caster.ManaMax - Caster.Mana) ) toDrain = Caster.ManaMax - Caster.Mana; m.Mana -= toDrain; Caster.Mana += toDrain; if ( Core.AOS ) { m.FixedParticles( 0x374A, 1, 15, 5054, 23, 7, EffectLayer.Head ); m.PlaySound( 0x1F9 ); Caster.FixedParticles( 0x0000, 10, 5, 2054, EffectLayer.Head ); } else { m.FixedParticles( 0x374A, 10, 15, 5054, EffectLayer.Head ); m.PlaySound( 0x1F9 ); } HarmfulSpell( m ); } FinishSequence(); } public override double GetResistPercent( Mobile target ) { return 98.0; } private class InternalTarget : Target { private ManaVampireSpell m_Owner; public InternalTarget( ManaVampireSpell owner ) : base( Core.ML ? 10 : 12, false, TargetFlags.Harmful ) { m_Owner = owner; } protected override void OnTarget( Mobile from, object o ) { if ( o is Mobile ) { m_Owner.Target( (Mobile)o ); } } protected override void OnTargetFinish( Mobile from ) { m_Owner.FinishSequence(); } } } }