using System; using System.Collections.Generic; namespace Server.Spells.Spellweaving { public class AttuneWeaponSpell : ArcanistSpell { private static SpellInfo m_Info = new SpellInfo( "Attune Weapon", "Haeldril", -1 ); public override TimeSpan CastDelayBase => TimeSpan.FromSeconds( 1.0 ); public override double RequiredSkill => 0.0; public override int RequiredMana => 24; public AttuneWeaponSpell( Mobile caster, Item scroll ) : base( caster, scroll, m_Info ) { } public override bool CheckCast() { if ( m_Table.ContainsKey( Caster ) ) { Caster.SendLocalizedMessage( 501775 ); // This spell is already in effect. return false; } else if ( !Caster.CanBeginAction( typeof( AttuneWeaponSpell ) ) ) { Caster.SendLocalizedMessage( 1075124 ); // You must wait before casting that spell again. return false; } return base.CheckCast(); } public override void OnCast() { if ( CheckSequence() ) { Caster.PlaySound( 0x5C3 ); Caster.FixedParticles( 0x3728, 1, 13, 0x26B8, 0x455, 7, EffectLayer.Waist ); Caster.FixedParticles( 0x3779, 1, 15, 0x251E, 0x3F, 7, EffectLayer.Waist ); double skill = Caster.Skills[SkillName.Spellweaving].Value; int damageAbsorb = (int)(18 + ((skill-10)/10)*3 + (FocusLevel * 6)); Caster.MeleeDamageAbsorb = damageAbsorb; TimeSpan duration = TimeSpan.FromSeconds( 60 + (FocusLevel * 12) ); ExpireTimer t = new ExpireTimer( Caster, duration ); t.Start(); m_Table[Caster] = t; Caster.BeginAction( typeof( AttuneWeaponSpell ) ); BuffInfo.AddBuff( Caster, new BuffInfo( BuffIcon.AttuneWeapon, 1075798, duration, Caster, damageAbsorb.ToString() ) ); } FinishSequence(); } private static Dictionary m_Table = new Dictionary(); public static void TryAbsorb( Mobile defender, ref int damage ) { if ( damage == 0 || !IsAbsorbing( defender ) || defender.MeleeDamageAbsorb <= 0 ) return; int absorbed = Math.Min( damage, defender.MeleeDamageAbsorb ); damage -= absorbed; defender.MeleeDamageAbsorb -= absorbed; defender.SendLocalizedMessage( 1075127, $"{absorbed}\t{defender.MeleeDamageAbsorb}"); // ~1_damage~ point(s) of damage have been absorbed. A total of ~2_remaining~ point(s) of shielding remain. if ( defender.MeleeDamageAbsorb <= 0 ) StopAbsorbing( defender, true ); } public static bool IsAbsorbing( Mobile m ) { return m_Table.ContainsKey( m ); } public static void StopAbsorbing( Mobile m, bool message ) { if (m_Table.TryGetValue( m, out ExpireTimer t )) { t.DoExpire( message ); } } private class ExpireTimer : Timer { private Mobile m_Mobile; public ExpireTimer( Mobile m, TimeSpan delay ) : base( delay ) { m_Mobile = m; } protected override void OnTick() { DoExpire( true ); } public void DoExpire( bool message ) { Stop(); m_Mobile.MeleeDamageAbsorb = 0; if ( message ) { m_Mobile.SendLocalizedMessage( 1075126 ); // Your attunement fades. m_Mobile.PlaySound( 0x1F8 ); } m_Table.Remove( m_Mobile ); DelayCall( TimeSpan.FromSeconds( 120 ), delegate { m_Mobile.EndAction( typeof( AttuneWeaponSpell ) ); } ); BuffInfo.RemoveBuff( m_Mobile, BuffIcon.AttuneWeapon ); } } } }