using System; namespace Server.Mobiles { public class NatureFury : BaseCreature { public override bool DeleteCorpseOnDeath => Core.AOS; public override bool IsHouseSummonable => true; public override double DispelDifficulty => 125.0; public override double DispelFocus => 90.0; public override bool BleedImmune => true; public override Poison PoisonImmune => Poison.Lethal; public override bool AlwaysMurderer => true; public override string DefaultName => "a nature's fury"; [Constructible] public NatureFury() : base( AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4 ) { Body = 0x33; Hue = 0x4001; SetStr( 150 ); SetDex( 150 ); SetInt( 100 ); SetHits( 80 ); SetStam( 250 ); SetMana( 0 ); SetDamage( 6, 8 ); SetDamageType( ResistanceType.Poison, 100 ); SetDamageType( ResistanceType.Physical, 0 ); SetResistance( ResistanceType.Physical, 90 ); SetSkill( SkillName.Wrestling, 90.0 ); SetSkill( SkillName.MagicResist, 70.0 ); SetSkill( SkillName.Tactics, 100.0 ); Fame = 0; Karma = 0; ControlSlots = 1; } public override void MoveToWorld( Point3D loc, Map map ) { base.MoveToWorld( loc, map ); Timer.DelayCall( TimeSpan.Zero, DoEffects ); } public void DoEffects() { FixedParticles( 0x91C, 10, 180, 0x2543, 0, 0, EffectLayer.Waist ); PlaySound( 0xE ); PlaySound( 0x1BC ); if ( Alive && !Deleted ) Timer.DelayCall( TimeSpan.FromSeconds( 7.0 ), DoEffects ); } public NatureFury( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int)0 ); } public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); int version = reader.ReadInt(); Delete(); } } }