using System; using Server.Mobiles; using Server.Engines.MLQuests; namespace Server.Spells.Spellweaving { public class SummonFeySpell : ArcaneSummon { private static SpellInfo m_Info = new SpellInfo( "Summon Fey", "Alalithra", -1 ); public override TimeSpan CastDelayBase => TimeSpan.FromSeconds( 1.5 ); public override double RequiredSkill => 38.0; public override int RequiredMana => 10; public SummonFeySpell( Mobile caster, Item scroll ) : base( caster, scroll, m_Info ) { } public override int Sound => 0x217; public override bool CheckSequence() { Mobile caster = Caster; // This is done after casting completes if ( caster is PlayerMobile ) { MLQuestContext context = MLQuestSystem.GetContext( (PlayerMobile)caster ); if ( context == null || !context.SummonFey ) { caster.SendLocalizedMessage( 1074563 ); // You haven't forged a friendship with the fey and are unable to summon their aid. return false; } } return base.CheckSequence(); } } }