/*************************************************************************** * GumpHtml.cs * ------------------- * begin : May 1, 2002 * copyright : (C) The RunUO Software Team * email : info@runuo.com * * $Id$ * ***************************************************************************/ /*************************************************************************** * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * ***************************************************************************/ using System; using Server.Network; namespace Server.Gumps { public class GumpHtml : GumpEntry { private int m_X, m_Y; private int m_Width, m_Height; private string m_Text; private bool m_Background, m_Scrollbar; public int X { get => m_X; set => Delta( ref m_X, value ); } public int Y { get => m_Y; set => Delta( ref m_Y, value ); } public int Width { get => m_Width; set => Delta( ref m_Width, value ); } public int Height { get => m_Height; set => Delta( ref m_Height, value ); } public string Text { get => m_Text; set => Delta( ref m_Text, value ); } public bool Background { get => m_Background; set => Delta( ref m_Background, value ); } public bool Scrollbar { get => m_Scrollbar; set => Delta( ref m_Scrollbar, value ); } public GumpHtml( int x, int y, int width, int height, string text, bool background, bool scrollbar ) { m_X = x; m_Y = y; m_Width = width; m_Height = height; m_Text = text; m_Background = background; m_Scrollbar = scrollbar; } public override string Compile( NetState ns ) { return $"{{ htmlgump {m_X} {m_Y} {m_Width} {m_Height} {Parent.Intern(m_Text)} {(m_Background ? 1 : 0)} {(m_Scrollbar ? 1 : 0)} }}"; } private static byte[] m_LayoutName = Gump.StringToBuffer( "htmlgump" ); public override void AppendTo( NetState ns, IGumpWriter disp ) { disp.AppendLayout( m_LayoutName ); disp.AppendLayout( m_X ); disp.AppendLayout( m_Y ); disp.AppendLayout( m_Width ); disp.AppendLayout( m_Height ); disp.AppendLayout( Parent.Intern( m_Text ) ); disp.AppendLayout( m_Background ); disp.AppendLayout( m_Scrollbar ); } } }