/*************************************************************************** * GumpItem.cs * ------------------- * begin : May 1, 2002 * copyright : (C) The RunUO Software Team * email : info@runuo.com * * $Id$ * ***************************************************************************/ /*************************************************************************** * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * ***************************************************************************/ using System; using Server.Network; namespace Server.Gumps { public class GumpItem : GumpEntry { private int m_X, m_Y; private int m_ItemID; private int m_Hue; public GumpItem( int x, int y, int itemID ) : this( x, y, itemID, 0 ) { } public GumpItem( int x, int y, int itemID, int hue ) { m_X = x; m_Y = y; m_ItemID = itemID; m_Hue = hue; } public int X { get => m_X; set => Delta( ref m_X, value ); } public int Y { get => m_Y; set => Delta( ref m_Y, value ); } public int ItemID { get => m_ItemID; set => Delta( ref m_ItemID, value ); } public int Hue { get => m_Hue; set => Delta( ref m_Hue, value ); } public override string Compile( NetState ns ) { if ( m_Hue == 0 ) return $"{{ tilepic {m_X} {m_Y} {m_ItemID} }}"; else return $"{{ tilepichue {m_X} {m_Y} {m_ItemID} {m_Hue} }}"; } private static byte[] m_LayoutName = Gump.StringToBuffer( "tilepic" ); private static byte[] m_LayoutNameHue = Gump.StringToBuffer( "tilepichue" ); public override void AppendTo( NetState ns, IGumpWriter disp ) { disp.AppendLayout( m_Hue == 0 ? m_LayoutName : m_LayoutNameHue ); disp.AppendLayout( m_X ); disp.AppendLayout( m_Y ); disp.AppendLayout( m_ItemID ); if ( m_Hue != 0 ) disp.AppendLayout( m_Hue ); } } }