/*************************************************************************** * IAccount.cs * ------------------- * begin : May 1, 2002 * copyright : (C) The RunUO Software Team * email : info@runuo.com * * $Id$ * ***************************************************************************/ /*************************************************************************** * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * ***************************************************************************/ using System; namespace Server.Accounting { public static class AccountGold { public static bool Enabled = false; /// /// This amount specifies the value at which point Gold turns to Platinum. /// By default, when 1,000,000,000 Gold is accumulated, it will transform /// into 1 Platinum. /// !!! WARNING !!! /// The client is designed to perceive the currency threashold at 1,000,000,000 /// if you change this, it may cause unexpected results when using secure trading. /// public static int CurrencyThreshold = 1000000000; /// /// Enables or Disables automatic conversion of Gold and Checks to Bank Currency /// when they are added to a bank box container. /// public static bool ConvertOnBank = true; /// /// Enables or Disables automatic conversion of Gold and Checks to Bank Currency /// when they are added to a secure trade container. /// public static bool ConvertOnTrade = false; } public interface IGoldAccount { /// /// This amount represents the current amount of Gold owned by the player. /// The value does not include the value of Platinum and ranges from /// 0 to 999,999,999 by default. /// [CommandProperty(AccessLevel.Administrator)] int TotalGold { get; } /// /// This amount represents the current amount of Platinum owned by the player. /// The value does not include the value of Gold and ranges from /// 0 to 2,147,483,647 by default. /// One Platinum represents the value of CurrencyThreshold in Gold. /// [CommandProperty(AccessLevel.Administrator)] int TotalPlat { get; } /// /// Attempts to deposit the given amount of Gold into this account. /// If the given amount is greater than the CurrencyThreshold, /// Platinum will be deposited to offset the difference. /// /// Amount to deposit. /// True if successful, false if amount given is less than or equal to zero. bool DepositGold(int amount); /// /// Attempts to deposit the given amount of Platinum into this account. /// /// Amount to deposit. /// True if successful, false if amount given is less than or equal to zero. bool DepositPlat(int amount); /// /// Attempts to withdraw the given amount of Gold from this account. /// If the given amount is greater than the CurrencyThreshold, /// Platinum will be withdrawn to offset the difference. /// /// Amount to withdraw. /// True if successful, false if balance was too low. bool WithdrawGold(int amount); /// /// Attempts to withdraw the given amount of Platinum from this account. /// /// Amount to withdraw. /// True if successful, false if balance was too low. bool WithdrawPlat(int amount); /// /// Returns total gold inclusive of platinum, capped to Int32. /// This is strictly for backwards compatibility /// /// Total gold, capped at Int32.MaxValue long GetTotalGold(); } public interface IAccount : IGoldAccount, IComparable { string Username { get; set; } string Email { get; set; } AccessLevel AccessLevel { get; set; } int Length { get; } int Limit { get; } int Count { get; } Mobile this[int index] { get; set; } void Delete(); void SetPassword( string password ); bool CheckPassword( string password ); } }