/*************************************************************************** * LandTarget.cs * ------------------- * begin : May 1, 2002 * copyright : (C) The RunUO Software Team * email : info@runuo.com * * $Id$ * ***************************************************************************/ /*************************************************************************** * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * ***************************************************************************/ namespace Server.Targeting { public class LandTarget : IPoint3D { private Point3D m_Location; private int m_TileID; public LandTarget( Point3D location, Map map ) { m_Location = location; if ( map != null ) { m_Location.Z = map.GetAverageZ( m_Location.X, m_Location.Y ); m_TileID = map.Tiles.GetLandTile( m_Location.X, m_Location.Y ).ID & TileData.MaxLandValue; } } [CommandProperty( AccessLevel.Counselor )] public string Name => TileData.LandTable[m_TileID].Name; [CommandProperty( AccessLevel.Counselor )] public TileFlag Flags => TileData.LandTable[m_TileID].Flags; [CommandProperty( AccessLevel.Counselor )] public int TileID => m_TileID; [CommandProperty( AccessLevel.Counselor )] public Point3D Location => m_Location; [CommandProperty( AccessLevel.Counselor )] public int X => m_Location.X; [CommandProperty( AccessLevel.Counselor )] public int Y => m_Location.Y; [CommandProperty( AccessLevel.Counselor )] public int Z => m_Location.Z; } }