/*************************************************************************** * PacketHandler.cs * ------------------- * begin : May 1, 2002 * copyright : (C) The RunUO Software Team * email : info@runuo.com * * $Id$ * ***************************************************************************/ /*************************************************************************** * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * ***************************************************************************/ using System; namespace Server.Network { public delegate void OnPacketReceive(NetState state, PacketReader pvSrc); public delegate TimeSpan ThrottlePacketCallback(NetState state); public class PacketHandler { public PacketHandler(int packetID, long length, bool ingame, OnPacketReceive onReceive) { PacketID = packetID; Length = length; Ingame = ingame; OnReceive = onReceive; } public int PacketID{ get; } public long Length{ get; } public OnPacketReceive OnReceive{ get; } public ThrottlePacketCallback ThrottleCallback{ get; set; } public bool Ingame{ get; } } }