using System; using Server.Engines.PartySystem; using Server.Guilds; using Server.Network; namespace Server.Misc { public static class MapUO { public static void Initialize() { if (Settings.PartyTrack) ProtocolExtensions.Register(0x00, true, OnPartyTrack); if (Settings.GuildTrack) ProtocolExtensions.Register(0x01, true, OnGuildTrack); } private static void OnPartyTrack(NetState state, PacketReader pvSrc) { Mobile from = state.Mobile; Party party = Party.Get(from); if (party != null) { Packets.PartyTrack packet = new Packets.PartyTrack(from, party); if (packet.UnderlyingStream.Length > 8) state.Send(packet); } } private static void OnGuildTrack(NetState state, PacketReader pvSrc) { Mobile from = state.Mobile; if (from.Guild is Guild guild) { bool locations = pvSrc.ReadByte() != 0; Packets.GuildTrack packet = new Packets.GuildTrack(from, guild, locations); if (packet.UnderlyingStream.Length > (locations ? 9 : 5)) state.Send(packet); } else { state.Send(new Packets.GuildTrack()); } } private static class Settings { public const bool PartyTrack = true; public const bool GuildTrack = true; public const bool GuildHitsPercent = true; } private static class Packets { public sealed class PartyTrack : ProtocolExtension { public PartyTrack(Mobile from, Party party) : base(0x01, (party.Members.Count - 1) * 9 + 4) { for (int i = 0; i < party.Members.Count; ++i) { PartyMemberInfo pmi = party.Members[i]; if (pmi == null || pmi.Mobile == from) continue; Mobile mob = pmi.Mobile; if (Utility.InUpdateRange(from, mob) && from.CanSee(mob)) continue; m_Stream.Write(mob.Serial); m_Stream.Write((short)mob.X); m_Stream.Write((short)mob.Y); m_Stream.Write((byte)(mob.Map?.MapID ?? 0)); } m_Stream.Write(0); } } public sealed class GuildTrack : ProtocolExtension { public GuildTrack() : base(0x02, 5) { m_Stream.Write((byte)0); m_Stream.Write(0); } public GuildTrack(Mobile from, Guild guild, bool locations) : base(0x02, (guild.Members.Count - 1) * (locations ? 10 : 4) + 5) { m_Stream.Write((byte)(locations ? 1 : 0)); for (int i = 0; i < guild.Members.Count; ++i) { Mobile mob = guild.Members[i]; if (mob == null || mob == from || mob.NetState == null) continue; if (locations && Utility.InUpdateRange(from, mob) && from.CanSee(mob)) continue; m_Stream.Write(mob.Serial); if (locations) { m_Stream.Write((short)mob.X); m_Stream.Write((short)mob.Y); m_Stream.Write((byte)(mob.Map?.MapID ?? 0)); if (Settings.GuildHitsPercent && mob.Alive) m_Stream.Write((byte)(mob.Hits / Math.Max(mob.HitsMax, 1.0) * 100)); else m_Stream.Write((byte)0); } } m_Stream.Write(0); } } } } }