using System; using System.Collections.Generic; using System.Linq; using Server.Gumps; using Server.Network; using Server.Spells; using Server.Spells.Necromancy; namespace Server.SkillHandlers { public class Tracking { private static Dictionary m_Table = new Dictionary(); public static void Initialize() { SkillInfo.Table[(int)SkillName.Tracking].Callback = OnUse; } public static TimeSpan OnUse(Mobile m) { m.SendLocalizedMessage(1011350); // What do you wish to track? m.CloseGump(); m.CloseGump(); m.SendGump(new TrackWhatGump(m)); return TimeSpan.FromSeconds(10.0); // 10 second delay before being able to re-use a skill } public static void AddInfo(Mobile tracker, Mobile target) { TrackingInfo info = new TrackingInfo(tracker, target); m_Table[tracker] = info; } public static double GetStalkingBonus(Mobile tracker, Mobile target) { if (!m_Table.TryGetValue(tracker, out TrackingInfo info) || info.m_Target != target || info.m_Map != target.Map) return 0.0; int xDelta = info.m_Location.X - target.X; int yDelta = info.m_Location.Y - target.Y; double bonus = Math.Sqrt(xDelta * xDelta + yDelta * yDelta); m_Table.Remove(tracker); //Reset as of Pub 40, counting it as bug for Core.SE. return Core.ML ? Math.Min(bonus, 10 + tracker.Skills.Tracking.Value / 10) : bonus; } public static void ClearTrackingInfo(Mobile tracker) { m_Table.Remove(tracker); } public class TrackingInfo { public Point2D m_Location; public Map m_Map; public Mobile m_Target; public Mobile m_Tracker; public TrackingInfo(Mobile tracker, Mobile target) { m_Tracker = tracker; m_Target = target; m_Location = new Point2D(target.X, target.Y); m_Map = target.Map; } } } public class TrackWhatGump : Gump { private Mobile m_From; private bool m_Success; public TrackWhatGump(Mobile from) : base(20, 30) { m_From = from; m_Success = from.CheckSkill(SkillName.Tracking, 0.0, 21.1); AddPage(0); AddBackground(0, 0, 440, 135, 5054); AddBackground(10, 10, 420, 75, 2620); AddBackground(10, 85, 420, 25, 3000); AddItem(20, 20, 9682); AddButton(20, 110, 4005, 4007, 1); AddHtmlLocalized(20, 90, 100, 20, 1018087); // Animals AddItem(120, 20, 9607); AddButton(120, 110, 4005, 4007, 2); AddHtmlLocalized(120, 90, 100, 20, 1018088); // Monsters AddItem(220, 20, 8454); AddButton(220, 110, 4005, 4007, 3); AddHtmlLocalized(220, 90, 100, 20, 1018089); // Human NPCs AddItem(320, 20, 8455); AddButton(320, 110, 4005, 4007, 4); AddHtmlLocalized(320, 90, 100, 20, 1018090); // Players } public override void OnResponse(NetState state, RelayInfo info) { if (info.ButtonID >= 1 && info.ButtonID <= 4) TrackWhoGump.DisplayTo(m_Success, m_From, info.ButtonID - 1); } } public delegate bool TrackTypeDelegate(Mobile m); public class TrackWhoGump : Gump { private static TrackTypeDelegate[] m_Delegates = { IsAnimal, IsMonster, IsHumanNPC, IsPlayer }; private Mobile m_From; private List m_List; private int m_Range; private TrackWhoGump(Mobile from, List list, int range) : base(20, 30) { m_From = from; m_List = list; m_Range = range; AddPage(0); AddBackground(0, 0, 440, 155, 5054); AddBackground(10, 10, 420, 75, 2620); AddBackground(10, 85, 420, 45, 3000); if (list.Count > 4) { AddBackground(0, 155, 440, 155, 5054); AddBackground(10, 165, 420, 75, 2620); AddBackground(10, 240, 420, 45, 3000); if (list.Count > 8) { AddBackground(0, 310, 440, 155, 5054); AddBackground(10, 320, 420, 75, 2620); AddBackground(10, 395, 420, 45, 3000); } } for (int i = 0; i < list.Count && i < 12; ++i) { Mobile m = list[i]; AddItem(20 + i % 4 * 100, 20 + i / 4 * 155, ShrinkTable.Lookup(m)); AddButton(20 + i % 4 * 100, 130 + i / 4 * 155, 4005, 4007, i + 1); if (m.Name != null) AddHtml(20 + i % 4 * 100, 90 + i / 4 * 155, 90, 40, m.Name); } } public static void DisplayTo(bool success, Mobile from, int type) { if (!success) { from.SendLocalizedMessage(1018092); // You see no evidence of those in the area. return; } Map map = from.Map; if (map == null) return; TrackTypeDelegate check = m_Delegates[type]; from.CheckSkill(SkillName.Tracking, 21.1, 100.0); // Passive gain int range = 10 + (int)(from.Skills.Tracking.Value / 10); List list = from.GetMobilesInRange(range) .Where(m => m != from && (!Core.AOS || m.Alive) && (!m.Hidden || m.AccessLevel == AccessLevel.Player || from.AccessLevel > m.AccessLevel) && check(m) && CheckDifficulty(from, m)) .ToList(); if (list.Count > 0) { list.Sort(new InternalSorter(from)); from.SendGump(new TrackWhoGump(from, list, range)); from.SendLocalizedMessage(1018093); // Select the one you would like to track. } else { if (type == 0) from.SendLocalizedMessage(502991); // You see no evidence of animals in the area. else if (type == 1) from.SendLocalizedMessage(502993); // You see no evidence of creatures in the area. else from.SendLocalizedMessage(502995); // You see no evidence of people in the area. } } // Tracking players uses tracking and detect hidden vs. hiding and stealth private static bool CheckDifficulty(Mobile from, Mobile m) { if (!Core.AOS || !m.Player) return true; int tracking = from.Skills.Tracking.Fixed; int detectHidden = from.Skills.DetectHidden.Fixed; if (Core.ML && m.Race == Race.Elf) tracking /= 2; //The 'Guide' says that it requires twice as Much tracking SKILL to track an elf. Not the total difficulty to track. int hiding = m.Skills.Hiding.Fixed; int stealth = m.Skills.Stealth.Fixed; int divisor = hiding + stealth; // Necromancy forms affect tracking difficulty if (TransformationSpellHelper.UnderTransformation(m, typeof(HorrificBeastSpell))) divisor -= 200; else if (TransformationSpellHelper.UnderTransformation(m, typeof(VampiricEmbraceSpell)) && divisor < 500) divisor = 500; else if (TransformationSpellHelper.UnderTransformation(m, typeof(WraithFormSpell)) && divisor <= 2000) divisor += 200; int chance; if (divisor > 0) { if (Core.SE) chance = 50 * (tracking * 2 + detectHidden) / divisor; else chance = 50 * (tracking + detectHidden + 10 * Utility.RandomMinMax(1, 20)) / divisor; } else { chance = 100; } return chance > Utility.Random(100); } private static bool IsAnimal(Mobile m) => !m.Player && m.Body.IsAnimal; private static bool IsMonster(Mobile m) => !m.Player && m.Body.IsMonster; private static bool IsHumanNPC(Mobile m) => !m.Player && m.Body.IsHuman; private static bool IsPlayer(Mobile m) => m.Player; public override void OnResponse(NetState state, RelayInfo info) { int index = info.ButtonID - 1; if (index >= 0 && index < m_List.Count && index < 12) { Mobile m = m_List[index]; m_From.QuestArrow = new TrackArrow(m_From, m, m_Range * 2); if (Core.SE) Tracking.AddInfo(m_From, m); } } private class InternalSorter : IComparer { private Mobile m_From; public InternalSorter(Mobile from) => m_From = from; public int Compare(Mobile x, Mobile y) { if (x == null && y == null) return 0; if (x == null) return -1; if (y == null) return 1; return m_From.GetDistanceToSqrt(x).CompareTo(m_From.GetDistanceToSqrt(y)); } } } public class TrackArrow : QuestArrow { private Mobile m_From; private Timer m_Timer; public TrackArrow(Mobile from, Mobile target, int range) : base(from, target) { m_From = from; m_Timer = new TrackTimer(from, target, range, this); m_Timer.Start(); } public override void OnClick(bool rightClick) { if (rightClick) { Tracking.ClearTrackingInfo(m_From); m_From = null; Stop(); } } public override void OnStop() { m_Timer.Stop(); if (m_From != null) { Tracking.ClearTrackingInfo(m_From); m_From.SendLocalizedMessage(503177); // You have lost your quarry. } } } public class TrackTimer : Timer { private QuestArrow m_Arrow; private Mobile m_From, m_Target; private int m_LastX, m_LastY; private int m_Range; public TrackTimer(Mobile from, Mobile target, int range, QuestArrow arrow) : base(TimeSpan.FromSeconds(0.25), TimeSpan.FromSeconds(2.5)) { m_From = from; m_Target = target; m_Range = range; m_Arrow = arrow; } protected override void OnTick() { if (!m_Arrow.Running) { Stop(); return; } if (m_From.NetState == null || m_From.Deleted || m_Target.Deleted || m_From.Map != m_Target.Map || !m_From.InRange(m_Target, m_Range) || m_Target.Hidden && m_Target.AccessLevel > m_From.AccessLevel) { m_Arrow.Stop(); Stop(); return; } if (m_LastX != m_Target.X || m_LastY != m_Target.Y) { m_LastX = m_Target.X; m_LastY = m_Target.Y; m_Arrow.Update(); } } } }