using System; using System.Collections; using Server.Items; using Server.Misc; using Server.Mobiles; using Server.Targeting; namespace Server.Spells.Fourth { public class FireFieldSpell : MagerySpell, ISpellTargetingPoint3D { private static SpellInfo m_Info = new SpellInfo( "Fire Field", "In Flam Grav", 215, 9041, false, Reagent.BlackPearl, Reagent.SpidersSilk, Reagent.SulfurousAsh ); public FireFieldSpell(Mobile caster, Item scroll = null) : base(caster, scroll, m_Info) { } public override SpellCircle Circle => SpellCircle.Fourth; public override void OnCast() { Caster.Target = new SpellTargetPoint3D(this, TargetFlags.None, Core.ML ? 10 : 12); } public void Target(IPoint3D p) { if (!Caster.CanSee(p)) { Caster.SendLocalizedMessage(500237); // Target can not be seen. } else if (SpellHelper.CheckTown(p, Caster) && CheckSequence()) { SpellHelper.Turn(Caster, p); SpellHelper.GetSurfaceTop(ref p); int dx = Caster.Location.X - p.X; int dy = Caster.Location.Y - p.Y; int rx = (dx - dy) * 44; int ry = (dx + dy) * 44; bool eastToWest; if (rx >= 0 && ry >= 0) eastToWest = false; else if (rx >= 0) eastToWest = true; else if (ry >= 0) eastToWest = true; else eastToWest = false; Effects.PlaySound(p, Caster.Map, 0x20C); int itemID = eastToWest ? 0x398C : 0x3996; TimeSpan duration; if (Core.AOS) duration = TimeSpan.FromSeconds((15 + Caster.Skills.Magery.Fixed / 5.0) / 4.0); else duration = TimeSpan.FromSeconds(4.0 + Caster.Skills.Magery.Value * 0.5); for (int i = -2; i <= 2; ++i) { Point3D loc = new Point3D(eastToWest ? p.X + i : p.X, eastToWest ? p.Y : p.Y + i, p.Z); new FireFieldItem(itemID, loc, Caster, Caster.Map, duration, i); } } FinishSequence(); } [DispellableField] public class FireFieldItem : Item { private Mobile m_Caster; private int m_Damage; private DateTime m_End; private Timer m_Timer; public FireFieldItem(int itemID, Point3D loc, Mobile caster, Map map, TimeSpan duration, int val, int damage = 2) : base(itemID) { bool canFit = SpellHelper.AdjustField(ref loc, map, 12, false); Visible = false; Movable = false; Light = LightType.Circle300; MoveToWorld(loc, map); m_Caster = caster; m_Damage = damage; m_End = DateTime.UtcNow + duration; m_Timer = new InternalTimer(this, TimeSpan.FromSeconds(Math.Abs(val) * 0.2), caster.InLOS(this), canFit); m_Timer.Start(); } public FireFieldItem(Serial serial) : base(serial) { } public override bool BlocksFit => true; public override void OnAfterDelete() { base.OnAfterDelete(); m_Timer?.Stop(); } public override void Serialize(IGenericWriter writer) { base.Serialize(writer); writer.Write(2); // version writer.Write(m_Damage); writer.Write(m_Caster); writer.WriteDeltaTime(m_End); } public override void Deserialize(IGenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); switch (version) { case 2: { m_Damage = reader.ReadInt(); goto case 1; } case 1: { m_Caster = reader.ReadMobile(); goto case 0; } case 0: { m_End = reader.ReadDeltaTime(); m_Timer = new InternalTimer(this, TimeSpan.Zero, true, true); m_Timer.Start(); break; } } if (version < 2) m_Damage = 2; } public override bool OnMoveOver(Mobile m) { if (Visible && m_Caster != null && (!Core.AOS || m != m_Caster) && SpellHelper.ValidIndirectTarget(m_Caster, m) && m_Caster.CanBeHarmful(m, false)) { if (SpellHelper.CanRevealCaster(m)) m_Caster.RevealingAction(); m_Caster.DoHarmful(m); int damage = m_Damage; if (!Core.AOS && m.CheckSkill(SkillName.MagicResist, 0.0, 30.0)) { damage = 1; m.SendLocalizedMessage(501783); // You feel yourself resisting magical energy. } AOS.Damage(m, m_Caster, damage, 0, 100, 0, 0, 0); m.PlaySound(0x208); (m as BaseCreature)?.OnHarmfulSpell(m_Caster); } return true; } private class InternalTimer : Timer { private static Queue m_Queue = new Queue(); private bool m_InLOS, m_CanFit; private FireFieldItem m_Item; public InternalTimer(FireFieldItem item, TimeSpan delay, bool inLOS, bool canFit) : base(delay, TimeSpan.FromSeconds(1.0)) { m_Item = item; m_InLOS = inLOS; m_CanFit = canFit; Priority = TimerPriority.FiftyMS; } protected override void OnTick() { if (m_Item.Deleted) return; if (!m_Item.Visible) { if (m_InLOS && m_CanFit) m_Item.Visible = true; else m_Item.Delete(); if (!m_Item.Deleted) { m_Item.ProcessDelta(); Effects.SendLocationParticles( EffectItem.Create(m_Item.Location, m_Item.Map, EffectItem.DefaultDuration), 0x376A, 9, 10, 5029); } } else if (DateTime.UtcNow > m_Item.m_End) { m_Item.Delete(); Stop(); } else { Map map = m_Item.Map; Mobile caster = m_Item.m_Caster; if (map == null || caster == null) return; foreach (Mobile m in m_Item.GetMobilesInRange(0)) if (m.Z + 16 > m_Item.Z && m_Item.Z + 12 > m.Z && (!Core.AOS || m != caster) && SpellHelper.ValidIndirectTarget(caster, m) && caster.CanBeHarmful(m, false)) m_Queue.Enqueue(m); while (m_Queue.Count > 0) { Mobile m = (Mobile)m_Queue.Dequeue(); if (SpellHelper.CanRevealCaster(m)) caster.RevealingAction(); caster.DoHarmful(m); int damage = m_Item.m_Damage; if (!Core.AOS && m.CheckSkill(SkillName.MagicResist, 0.0, 30.0)) { damage = 1; m.SendLocalizedMessage(501783); // You feel yourself resisting magical energy. } AOS.Damage(m, caster, damage, 0, 100, 0, 0, 0); m.PlaySound(0x208); (m as BaseCreature)?.OnHarmfulSpell(caster); } } } } } } }