using System; using Server.Items; namespace Server.Spells { public class Reagent { private static Type[] m_Types = { typeof(BlackPearl), typeof(Bloodmoss), typeof(Garlic), typeof(Ginseng), typeof(MandrakeRoot), typeof(Nightshade), typeof(SulfurousAsh), typeof(SpidersSilk), typeof(BatWing), typeof(GraveDust), typeof(DaemonBlood), typeof(NoxCrystal), typeof(PigIron), typeof(Bone), typeof(FertileDirt), typeof(DragonsBlood), typeof(DaemonBone) }; public Type[] Types => m_Types; public static Type BlackPearl { get => m_Types[0]; set => m_Types[0] = value; } public static Type Bloodmoss { get => m_Types[1]; set => m_Types[1] = value; } public static Type Garlic { get => m_Types[2]; set => m_Types[2] = value; } public static Type Ginseng { get => m_Types[3]; set => m_Types[3] = value; } public static Type MandrakeRoot { get => m_Types[4]; set => m_Types[4] = value; } public static Type Nightshade { get => m_Types[5]; set => m_Types[5] = value; } public static Type SulfurousAsh { get => m_Types[6]; set => m_Types[6] = value; } public static Type SpidersSilk { get => m_Types[7]; set => m_Types[7] = value; } public static Type BatWing { get => m_Types[8]; set => m_Types[8] = value; } public static Type GraveDust { get => m_Types[9]; set => m_Types[9] = value; } public static Type DaemonBlood { get => m_Types[10]; set => m_Types[10] = value; } public static Type NoxCrystal { get => m_Types[11]; set => m_Types[11] = value; } public static Type PigIron { get => m_Types[12]; set => m_Types[12] = value; } public static Type Bone { get => m_Types[13]; set => m_Types[13] = value; } public static Type FertileDirt { get => m_Types[14]; set => m_Types[14] = value; } public static Type DragonsBlood { get => m_Types[15]; set => m_Types[15] = value; } public static Type DaemonBone { get => m_Types[16]; set => m_Types[16] = value; } } }