/*************************************************************************** * GumpItem.cs * ------------------- * begin : May 1, 2002 * copyright : (C) The RunUO Software Team * email : info@runuo.com * * $Id$ * ***************************************************************************/ /*************************************************************************** * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * ***************************************************************************/ using Server.Network; namespace Server.Gumps { public class GumpItem : GumpEntry { private static readonly byte[] m_LayoutName = Gump.StringToBuffer("tilepic"); private static readonly byte[] m_LayoutNameHue = Gump.StringToBuffer("tilepichue"); private int m_Hue; private int m_ItemID; private int m_X, m_Y; public GumpItem(int x, int y, int itemID, int hue = 0) { m_X = x; m_Y = y; m_ItemID = itemID; m_Hue = hue; } public int X { get => m_X; set => Delta(ref m_X, value); } public int Y { get => m_Y; set => Delta(ref m_Y, value); } public int ItemID { get => m_ItemID; set => Delta(ref m_ItemID, value); } public int Hue { get => m_Hue; set => Delta(ref m_Hue, value); } public override string Compile(NetState ns) => m_Hue == 0 ? $"{{ tilepic {m_X} {m_Y} {m_ItemID} }}" : $"{{ tilepichue {m_X} {m_Y} {m_ItemID} {m_Hue} }}"; public override void AppendTo(NetState ns, IGumpWriter disp) { disp.AppendLayout(m_Hue == 0 ? m_LayoutName : m_LayoutNameHue); disp.AppendLayout(m_X); disp.AppendLayout(m_Y); disp.AppendLayout(m_ItemID); if (m_Hue != 0) disp.AppendLayout(m_Hue); } } }