/*************************************************************************** * GumpLabel.cs * ------------------- * begin : May 1, 2002 * copyright : (C) The RunUO Software Team * email : info@runuo.com * * $Id$ * ***************************************************************************/ /*************************************************************************** * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * ***************************************************************************/ using Server.Network; namespace Server.Gumps { public class GumpLabel : GumpEntry { private static readonly byte[] m_LayoutName = Gump.StringToBuffer("text"); private int m_Hue; private string m_Text; private int m_X, m_Y; public GumpLabel(int x, int y, int hue, string text) { m_X = x; m_Y = y; m_Hue = hue; m_Text = text; } public int X { get => m_X; set => Delta(ref m_X, value); } public int Y { get => m_Y; set => Delta(ref m_Y, value); } public int Hue { get => m_Hue; set => Delta(ref m_Hue, value); } public string Text { get => m_Text; set => Delta(ref m_Text, value); } public override string Compile(NetState ns) => $"{{ text {m_X} {m_Y} {m_Hue} {Parent.Intern(m_Text)} }}"; public override void AppendTo(NetState ns, IGumpWriter disp) { disp.AppendLayout(m_LayoutName); disp.AppendLayout(m_X); disp.AppendLayout(m_Y); disp.AppendLayout(m_Hue); disp.AppendLayout(Parent.Intern(m_Text)); } } }