/*************************************************************************** * MessagePump.cs * ------------------- * begin : May 1, 2002 * copyright : (C) The RunUO Software Team * email : info@runuo.com * * $Id$ * ***************************************************************************/ /*************************************************************************** * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * ***************************************************************************/ using System.Buffers; using System.Collections.Concurrent; namespace Server.Network { public interface IMessagePumpService { void QueueWork(NetState ns, IMemoryOwner memOwner, OnPacketReceive onReceive); void DoWork(); } public class MessagePumpService : IMessagePumpService { private readonly ConcurrentQueue m_WorkQueue = new ConcurrentQueue(); public void QueueWork(NetState ns, IMemoryOwner memOwner, OnPacketReceive onReceive) { m_WorkQueue.Enqueue(new Work(ns, memOwner, onReceive)); Core.Set(); } public void DoWork() { int count = 0; while (!m_WorkQueue.IsEmpty && count++ < 250) { if (!m_WorkQueue.TryDequeue(out Work work)) break; work.OnReceive(work.State, new PacketReader(new ReadOnlySequence(work.MemoryOwner.Memory))); work.MemoryOwner.Dispose(); } } private class Work { public readonly NetState State; // TODO: Force dispose? public readonly IMemoryOwner MemoryOwner; public readonly OnPacketReceive OnReceive; public Work(NetState ns, IMemoryOwner memOwner, OnPacketReceive onReceive) { State = ns; MemoryOwner = memOwner; OnReceive = onReceive; } } } }