using System.Buffers; using Server.Collections; using Server.Network; namespace Server.Gumps { public enum GumpButtonType { Page = 0, Reply = 1 } public class GumpButton : GumpEntry { public static readonly byte[] LayoutName = Gump.StringToBuffer("button"); public GumpButton( int x, int y, int normalID, int pressedID, int buttonID, GumpButtonType type = GumpButtonType.Reply, int param = 0 ) { X = x; Y = y; NormalID = normalID; PressedID = pressedID; ButtonID = buttonID; Type = type; Param = param; } public int X { get; set; } public int Y { get; set; } public int NormalID { get; set; } public int PressedID { get; set; } public int ButtonID { get; set; } public GumpButtonType Type { get; set; } public int Param { get; set; } public override string Compile(OrderedHashSet strings) => $"{{ button {X} {Y} {NormalID} {PressedID} {(int)Type} {Param} {ButtonID} }}"; public override void AppendTo(ref SpanWriter writer, OrderedHashSet strings, ref int entries, ref int switches) { writer.Write((ushort)0x7B20); // "{ " writer.Write(LayoutName); writer.Write((byte)0x20); // ' ' writer.WriteAscii(X.ToString()); writer.Write((byte)0x20); // ' ' writer.WriteAscii(Y.ToString()); writer.Write((byte)0x20); // ' ' writer.WriteAscii(NormalID.ToString()); writer.Write((byte)0x20); // ' ' writer.WriteAscii(PressedID.ToString()); writer.Write((byte)0x20); // ' ' writer.WriteAscii(((int)Type).ToString()); writer.Write((byte)0x20); // ' ' writer.WriteAscii(Param.ToString()); writer.Write((byte)0x20); // ' ' writer.WriteAscii(ButtonID.ToString()); writer.Write((ushort)0x207D); // " }" } } }