using System.Buffers; using Server.Collections; using Server.Network; namespace Server.Gumps { public class GumpCheck : GumpEntry { public static readonly byte[] LayoutName = Gump.StringToBuffer("checkbox"); public GumpCheck(int x, int y, int inactiveID, int activeID, bool initialState, int switchID) { X = x; Y = y; InactiveID = inactiveID; ActiveID = activeID; InitialState = initialState; SwitchID = switchID; } public int X { get; set; } public int Y { get; set; } public int InactiveID { get; set; } public int ActiveID { get; set; } public bool InitialState { get; set; } public int SwitchID { get; set; } public override string Compile(OrderedHashSet strings) => $"{{ checkbox {X} {Y} {InactiveID} {ActiveID} {(InitialState ? 1 : 0)} {SwitchID} }}"; public override void AppendTo(ref SpanWriter writer, OrderedHashSet strings, ref int entries, ref int switches) { writer.Write((ushort)0x7B20); // "{ " writer.Write(LayoutName); writer.Write((byte)0x20); // ' ' writer.WriteAscii(X.ToString()); writer.Write((byte)0x20); // ' ' writer.WriteAscii(Y.ToString()); writer.Write((byte)0x20); // ' ' writer.WriteAscii(InactiveID.ToString()); writer.Write((byte)0x20); // ' ' writer.WriteAscii(ActiveID.ToString()); writer.Write((byte)0x20); // ' ' writer.Write((byte)(InitialState ? 0x31 : 0x30)); // 1 or 0 writer.Write((byte)0x20); // ' ' writer.WriteAscii(SwitchID.ToString()); writer.Write((ushort)0x207D); // " }" switches++; } } }