using System.Buffers; using Server.Collections; using Server.Network; namespace Server.Gumps { public class GumpHtml : GumpEntry { public static readonly byte[] LayoutName = Gump.StringToBuffer("htmlgump"); public GumpHtml(int x, int y, int width, int height, string text, bool background, bool scrollbar) { X = x; Y = y; Width = width; Height = height; Text = text; Background = background; Scrollbar = scrollbar; } public int X { get; set; } public int Y { get; set; } public int Width { get; set; } public int Height { get; set; } public string Text { get; set; } public bool Background { get; set; } public bool Scrollbar { get; set; } public override string Compile(OrderedHashSet strings) => $"{{ htmlgump {X} {Y} {Width} {Height} {strings.GetOrAdd(Text)} {(Background ? 1 : 0)} {(Scrollbar ? 1 : 0)} }}"; public override void AppendTo(ref SpanWriter writer, OrderedHashSet strings, ref int entries, ref int switches) { writer.Write((ushort)0x7B20); // "{ " writer.Write(LayoutName); writer.Write((byte)0x20); // ' ' writer.WriteAscii(X.ToString()); writer.Write((byte)0x20); // ' ' writer.WriteAscii(Y.ToString()); writer.Write((byte)0x20); // ' ' writer.WriteAscii(Width.ToString()); writer.Write((byte)0x20); // ' ' writer.WriteAscii(Height.ToString()); writer.Write((byte)0x20); // ' ' writer.WriteAscii(strings.GetOrAdd(Text).ToString()); writer.Write((byte)0x20); // ' ' writer.Write((byte)(Background ? 0x31 : 0x30)); // 1 or 0 writer.Write((byte)0x20); // ' ' writer.Write((byte)(Scrollbar ? 0x31 : 0x30)); // 1 or 0 writer.Write((ushort)0x207D); // " }" } } }