using System.Buffers; using Server.Collections; using Server.Network; namespace Server.Gumps { public class GumpImage : GumpEntry { public static readonly byte[] LayoutName = Gump.StringToBuffer("gumppic"); public static readonly byte[] HueEquals = Gump.StringToBuffer(" hue="); public static readonly byte[] ClassEquals = Gump.StringToBuffer(" class="); public GumpImage(int x, int y, int gumpID, int hue = 0, string cls = null) { X = x; Y = y; GumpID = gumpID; Hue = hue; Class = cls; } public int X { get; set; } public int Y { get; set; } public int GumpID { get; set; } public int Hue { get; set; } public string Class { get; set; } public override string Compile(OrderedHashSet strings) => $"{{ gumppic {X} {Y} {GumpID}{(Hue == 0 ? "" : $"hue={Hue}")}{(string.IsNullOrEmpty(Class) ? "" : $"class={Class}")} }}"; public override void AppendTo(ref SpanWriter writer, OrderedHashSet strings, ref int entries, ref int switches) { writer.Write((ushort)0x7B20); // "{ " writer.Write(LayoutName); writer.Write((byte)0x20); // ' ' writer.WriteAscii(X.ToString()); writer.Write((byte)0x20); // ' ' writer.WriteAscii(Y.ToString()); writer.Write((byte)0x20); // ' ' writer.WriteAscii(GumpID.ToString()); if (Hue != 0) { writer.Write(HueEquals); writer.WriteAscii(Hue.ToString()); } if (!string.IsNullOrWhiteSpace(Class)) { writer.Write(ClassEquals); writer.WriteAscii(Class); } writer.Write((ushort)0x207D); // " }" } } }