using System.Buffers; using Server.Collections; using Server.Network; namespace Server.Gumps { public class GumpLabel : GumpEntry { public static readonly byte[] LayoutName = Gump.StringToBuffer("text"); public GumpLabel(int x, int y, int hue, string text) { X = x; Y = y; Hue = hue; Text = text; } public int X { get; set; } public int Y { get; set; } public int Hue { get; set; } public string Text { get; set; } public override string Compile(OrderedHashSet strings) => $"{{ text {X} {Y} {Hue} {strings.GetOrAdd(Text)} }}"; public override void AppendTo(ref SpanWriter writer, OrderedHashSet strings, ref int entries, ref int switches) { writer.Write((ushort)0x7B20); // "{ " writer.Write(LayoutName); writer.Write((byte)0x20); // ' ' writer.WriteAscii(X.ToString()); writer.Write((byte)0x20); // ' ' writer.WriteAscii(Y.ToString()); writer.Write((byte)0x20); // ' ' writer.WriteAscii(Hue.ToString()); writer.Write((byte)0x20); // ' ' writer.WriteAscii(strings.GetOrAdd(Text).ToString()); writer.Write((ushort)0x207D); // " }" } } }