using System.Buffers; using Server.Collections; using Server.Network; namespace Server.Gumps { public class GumpTextEntry : GumpEntry { public static readonly byte[] LayoutName = Gump.StringToBuffer("textentry"); public GumpTextEntry(int x, int y, int width, int height, int hue, int entryID, string initialText) { X = x; Y = y; Width = width; Height = height; Hue = hue; EntryID = entryID; InitialText = initialText; } public int X { get; set; } public int Y { get; set; } public int Width { get; set; } public int Height { get; set; } public int Hue { get; set; } public int EntryID { get; set; } public string InitialText { get; set; } public override string Compile(OrderedHashSet strings) => $"{{ textentry {X} {Y} {Width} {Height} {Hue} {EntryID} {strings.GetOrAdd(InitialText)} }}"; public override void AppendTo(ref SpanWriter writer, OrderedHashSet strings, ref int entries, ref int switches) { writer.Write((ushort)0x7B20); // "{ " writer.Write(LayoutName); writer.Write((byte)0x20); // ' ' writer.WriteAscii(X.ToString()); writer.Write((byte)0x20); // ' ' writer.WriteAscii(Y.ToString()); writer.Write((byte)0x20); // ' ' writer.WriteAscii(Width.ToString()); writer.Write((byte)0x20); // ' ' writer.WriteAscii(Height.ToString()); writer.Write((byte)0x20); // ' ' writer.WriteAscii(Hue.ToString()); writer.Write((byte)0x20); // ' ' writer.WriteAscii(EntryID.ToString()); writer.Write((byte)0x20); // ' ' writer.WriteAscii(strings.GetOrAdd(InitialText).ToString()); writer.Write((ushort)0x207D); // " }" entries++; } } }