/************************************************************************* * ModernUO * * Copyright 2019-2020 - ModernUO Development Team * * Email: hi@modernuo.com * * File: WorldLocation.cs * * * * This program is free software: you can redistribute it and/or modify * * it under the terms of the GNU General Public License as published by * * the Free Software Foundation, either version 3 of the License, or * * (at your option) any later version. * * * * You should have received a copy of the GNU General Public License * * along with this program. If not, see . * *************************************************************************/ using System; using System.Collections.Generic; namespace Server { [Parsable] public struct WorldLocation : IPoint3D, IComparable, IEquatable, IEquatable, IEquatable { internal Point3D m_Loc; internal Map m_Map; public static readonly WorldLocation Zero = new(0, 0, 0, Map.Internal); [CommandProperty(AccessLevel.Counselor)] public Point3D Location { get => m_Loc; set => m_Loc = value; } [CommandProperty(AccessLevel.Counselor)] public int X { get => m_Loc.m_X; set => m_Loc.m_X = value; } [CommandProperty(AccessLevel.Counselor)] public int Y { get => m_Loc.m_Y; set => m_Loc.m_Y = value; } [CommandProperty(AccessLevel.Counselor)] public int Z { get => m_Loc.m_Z; set => m_Loc.m_Z = value; } [CommandProperty(AccessLevel.Counselor)] public Map Map { get => m_Map; set => m_Map = value; } public WorldLocation(IEntity e) : this(e.Location.X, e.Location.Y, e.Location.Z, e.Map) { } public WorldLocation(Point2D p, Map map) : this(p.X, p.Y, 0, map) { } public WorldLocation(int x, int y, Map map) : this(x, y, 0, map) { } public WorldLocation(Point3D p, Map map) : this(p.X, p.Y, p.Z, map) { } public WorldLocation(int x, int y, int z, Map map) { m_Loc.m_X = x; m_Loc.m_Y = y; m_Loc.m_Z = z; m_Map = map; } public override string ToString() => $"({m_Loc.m_X}, {m_Loc.m_Y}, {m_Loc.m_Z}, {m_Map?.ToString() ?? "(-null-)"})"; public bool Equals(WorldLocation other) => m_Loc.Equals(other.m_Loc) && m_Map.MapID == other.m_Map.MapID; public bool Equals(IEntity other) => !ReferenceEquals(other, null) && m_Loc == other.Location && m_Map.MapID == other.Map.MapID; public override bool Equals(object obj) => obj is WorldLocation other && Equals(other); public override int GetHashCode() => HashCode.Combine(m_Loc, m_Map); public int CompareTo(WorldLocation other) { var locComparison = m_Loc.CompareTo(other.m_Loc); return locComparison != 0 ? locComparison : Comparer.Default.Compare(m_Map, other.m_Map); } public static implicit operator Point3D(WorldLocation worldLocation) => worldLocation.Location; public static bool operator ==(WorldLocation l, WorldLocation r) => l.m_Loc == r.m_Loc && l.m_Map == r.m_Map; public static bool operator ==(WorldLocation l, IEntity r) => !ReferenceEquals(r, null) && l.m_Loc == r.Location && l.m_Map == r.Map; public static bool operator !=(WorldLocation l, WorldLocation r) => l.m_Loc != r.m_Loc && l.m_Map != r.m_Map; public static bool operator !=(WorldLocation l, IEntity r) => !ReferenceEquals(r, null) && l.m_Loc != r.Location && l.m_Map != r.Map; public static bool operator >(WorldLocation l, WorldLocation r) => l.m_Loc > r.m_Loc && l.m_Map == r.m_Map; public static bool operator >(WorldLocation l, IEntity r) => !ReferenceEquals(r, null) && l.m_Loc > r.Location && l.m_Map == r.Map; public static bool operator <(WorldLocation l, WorldLocation r) => l.m_Loc < r.m_Loc && l.m_Map == r.m_Map; public static bool operator <(WorldLocation l, IEntity r) => !ReferenceEquals(r, null) && l.m_Loc < r.Location && l.m_Map == r.Map; public static bool operator >=(WorldLocation l, WorldLocation r) => l.m_Loc >= r.m_Loc && l.m_Map == r.m_Map; public static bool operator >=(WorldLocation l, IEntity r) => !ReferenceEquals(r, null) && l.m_Loc >= r.Location && l.m_Map == r.Map; public static bool operator <=(WorldLocation l, WorldLocation r) => l.m_Loc <= r.m_Loc && l.m_Map == r.m_Map; public static bool operator <=(WorldLocation l, IEntity r) => !ReferenceEquals(r, null) && l.m_Loc <= r.Location && l.m_Map == r.Map; public static WorldLocation Parse(string value) { var start = value.IndexOfOrdinal('('); var end = value.IndexOf(',', start + 1); Utility.ToInt32(value.Substring(start + 1, end - (start + 1)).Trim(), out var x); start = end; end = value.IndexOf(',', start + 1); Utility.ToInt32(value.Substring(start + 1, end - (start + 1)).Trim(), out var y); start = end; end = value.IndexOf(',', start + 1); Utility.ToInt32(value.Substring(start + 1, end - (start + 1)).Trim(), out var z); start = end; end = value.IndexOf(')', start + 1); var map = Map.Parse(value.Substring(start + 1, end - (start + 1)).Trim()); return new WorldLocation(x, y, z, map); } } }