/*************************************************************************** * StaticTarget.cs * ------------------- * begin : May 1, 2002 * copyright : (C) The RunUO Software Team * email : info@runuo.com * * $Id$ * ***************************************************************************/ /*************************************************************************** * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * ***************************************************************************/ namespace Server.Targeting { public class StaticTarget : IPoint3D { private Point3D m_Location; private int m_ItemID; public StaticTarget( Point3D location, int itemID ) { m_Location = location; m_ItemID = itemID & TileData.MaxItemValue; m_Location.Z += TileData.ItemTable[m_ItemID].CalcHeight; } [CommandProperty( AccessLevel.Counselor )] public Point3D Location => m_Location; [CommandProperty( AccessLevel.Counselor )] public string Name => TileData.ItemTable[m_ItemID].Name; [CommandProperty( AccessLevel.Counselor )] public TileFlag Flags => TileData.ItemTable[m_ItemID].Flags; [CommandProperty( AccessLevel.Counselor )] public int X => m_Location.X; [CommandProperty( AccessLevel.Counselor )] public int Y => m_Location.Y; [CommandProperty( AccessLevel.Counselor )] public int Z => m_Location.Z; [CommandProperty( AccessLevel.Counselor )] public int ItemID => m_ItemID; } }