using System; using System.Collections.Generic; using System.Linq; namespace Server.Guilds { public enum GuildType { Regular, Chaos, Order } public abstract class BaseGuild : ISerializable { protected BaseGuild(Serial serial) { Serial = serial; World.AddGuild(this); } protected BaseGuild() { Serial = World.NewGuild; World.AddGuild(this); } public abstract string Abbreviation { get; set; } public abstract string Name { get; set; } public abstract GuildType Type { get; set; } public abstract bool Disbanded { get; } public abstract void Delete(); public BufferWriter SaveBuffer { get; set; } [CommandProperty(AccessLevel.Counselor)] public Serial Serial { get; } public int TypeRef => 0; public void Serialize() { SaveBuffer ??= new BufferWriter(true); SaveBuffer.Reset(); Serialize(SaveBuffer); } public abstract void Serialize(IGenericWriter writer); public abstract void Deserialize(IGenericReader reader); public abstract void OnDelete(Mobile mob); public static BaseGuild FindByName(string name) => World.Guilds.Values.FirstOrDefault(g => g.Name == name); public static BaseGuild FindByAbbrev(string abbr) => World.Guilds.Values.FirstOrDefault(g => g.Abbreviation == abbr); public static List Search(string find) { var words = find.ToLower().Split(' '); var results = new List(); foreach (var g in World.Guilds.Values) { var name = g.Name.ToLower(); if (words.All(t => name.IndexOf(t, StringComparison.Ordinal) != -1)) { results.Add(g); } } return results; } public override string ToString() => $"0x{Serial.Value:X} \"{Name} [{Abbreviation}]\""; } }