using System; using Server; namespace Server.Items { public class FriendsOfTheLibraryApplication : Item { public override int LabelNumber{ get{ return 1073131; } } // Friends of the Library Application public override bool Nontransferable { get { return true; } } public override void AddNameProperties( ObjectPropertyList list ) { base.AddNameProperties( list ); AddQuestItemProperty( list ); } [Constructable] public FriendsOfTheLibraryApplication() : base( 0xEC0 ) { LootType = LootType.Blessed; } public FriendsOfTheLibraryApplication( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int) 0 ); // Version } public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); int version = reader.ReadInt(); } } }