namespace Server.Items { public class TaintedTreeSample : Item // On OSI the base class is Kindling, and it's ignitable... { [Constructible] public TaintedTreeSample() : base(0xDE2) { LootType = LootType.Blessed; Hue = 0x9D; } public TaintedTreeSample(Serial serial) : base(serial) { } public override int LabelNumber => 1074997; // Tainted Tree Sample public override bool Nontransferable => true; public override void AddNameProperties(ObjectPropertyList list) { base.AddNameProperties(list); AddQuestItemProperty(list); } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write(0); // Version } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } } }