using System.Collections.Generic; namespace Server; public partial class Mobile { // Migrating Stabled property to PlayerMobile public static Dictionary> StableMigrations { get; private set; } public static void AddToStabledMigration(Mobile m, HashSet stabled) { if (stabled?.Count > 0) { StableMigrations ??= new Dictionary>(); StableMigrations[m] = stabled; } } }