using System; using Server; using Server.Mobiles; namespace Server.Factions { public class PlayerState : IComparable { private Mobile m_Mobile; private Faction m_Faction; private PlayerStateCollection m_Owner; private int m_KillPoints; private DateTime m_Leaving; private MerchantTitle m_MerchantTitle; private RankDefinition m_Rank; private SilverGivenCollection m_SilverGiven; private Town m_Sheriff; private Town m_Finance; public Mobile Mobile{ get{ return m_Mobile; } } public Faction Faction{ get{ return m_Faction; } } public PlayerStateCollection Owner{ get{ return m_Owner; } } public int KillPoints{ get{ return m_KillPoints; } set{ m_KillPoints = value; } } public MerchantTitle MerchantTitle{ get{ return m_MerchantTitle; } set{ m_MerchantTitle = value; Invalidate(); } } public RankDefinition Rank{ get{ return m_Rank; } set{ m_Rank = value; Invalidate(); } } public Town Sheriff{ get{ return m_Sheriff; } set{ m_Sheriff = value; Invalidate(); } } public Town Finance{ get{ return m_Finance; } set{ m_Finance = value; Invalidate(); } } public SilverGivenCollection SilverGiven{ get{ return m_SilverGiven; } } public DateTime Leaving{ get{ return m_Leaving; } set{ m_Leaving = value; } } public bool IsLeaving{ get{ return ( m_Leaving > DateTime.MinValue ); } } public bool CanGiveSilverTo( Mobile mob ) { if ( m_SilverGiven == null ) return true; for ( int i = 0; i < m_SilverGiven.Count; ++i ) { SilverGivenEntry sge = m_SilverGiven[i]; if ( sge.IsExpired ) m_SilverGiven.RemoveAt( i-- ); else if ( sge.GivenTo == mob ) return false; } return true; } public void OnGivenSilverTo( Mobile mob ) { if ( m_SilverGiven == null ) m_SilverGiven = new SilverGivenCollection(); m_SilverGiven.Add( new SilverGivenEntry( mob ) ); } public void Invalidate() { if ( m_Mobile is PlayerMobile ) ((PlayerMobile)m_Mobile).InvalidateProperties(); } public void Attach() { if ( m_Mobile is PlayerMobile ) ((PlayerMobile)m_Mobile).FactionPlayerState = this; } public PlayerState( Mobile mob, Faction faction, PlayerStateCollection owner ) { m_Mobile = mob; m_Faction = faction; m_Owner = owner; m_Rank = faction.Definition.Ranks[faction.Definition.Ranks.Length - 1]; Attach(); Invalidate(); } public PlayerState( GenericReader reader, Faction faction, PlayerStateCollection owner ) { m_Faction = faction; m_Owner = owner; int version = reader.ReadEncodedInt(); switch ( version ) { case 0: { m_Mobile = reader.ReadMobile(); m_KillPoints = reader.ReadEncodedInt(); m_MerchantTitle = (MerchantTitle)reader.ReadEncodedInt(); m_Leaving = reader.ReadDateTime(); break; } } Attach(); } public void Serialize( GenericWriter writer ) { writer.WriteEncodedInt( (int) 0 ); // version writer.Write( (Mobile) m_Mobile ); writer.WriteEncodedInt( (int) m_KillPoints ); writer.WriteEncodedInt( (int) m_MerchantTitle ); writer.Write( (DateTime) m_Leaving ); } public static PlayerState Find( Mobile mob ) { if ( mob is PlayerMobile ) return ((PlayerMobile)mob).FactionPlayerState; return null; } public int CompareTo( object obj ) { return m_KillPoints - ((PlayerState)obj).m_KillPoints; } } }