using Server; using Server.Items; using Server.Multis; using Server.Network; using System; namespace Server.Items { [FlipableAttribute( 0xe43, 0xe42 )] public class WoodenTreasureChest : BaseTreasureChest { [Constructable] public WoodenTreasureChest() : base( 0xE43 ) { } public WoodenTreasureChest( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int) 0 ); // version } public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); int version = reader.ReadInt(); } } [FlipableAttribute( 0xe41, 0xe40 )] public class MetalGoldenTreasureChest : BaseTreasureChest { [Constructable] public MetalGoldenTreasureChest() : base( 0xE41 ) { } public MetalGoldenTreasureChest( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int) 0 ); // version } public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); int version = reader.ReadInt(); } } [FlipableAttribute( 0x9ab, 0xe7c )] public class MetalTreasureChest : BaseTreasureChest { [Constructable] public MetalTreasureChest() : base( 0x9AB ) { } public MetalTreasureChest( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int) 0 ); // version } public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); int version = reader.ReadInt(); } } }