using System; using Server; namespace Server.Items { interface IDurability { int InitMinHits { get; } int InitMaxHits { get; } int HitPoints { get; set; } int MaxHitPoints { get; set; } //Maybe a scale/unscale durability? } interface IWearableDurability : IDurability { int OnHit( BaseWeapon weapon, int damageTaken ); } }