using System; using Server; using Server.Network; namespace Server.Items { public class OrigamiPaper : Item { public override int LabelNumber{ get{ return 1030288; } } // origami paper [Constructable] public OrigamiPaper() : base( 0x2830 ) { } public OrigamiPaper( Serial serial ) : base( serial ) { } public override void OnDoubleClick( Mobile from ) { if ( !IsChildOf( from.Backpack ) ) { from.SendLocalizedMessage( 1042001 ); // That must be in your pack for you to use it. } else { this.Delete(); Item i = null; switch ( Utility.Random( (from.BAC >= 5) ? 6 : 5) ) { case 0: i = new OrigamiButterfly(); break; case 1: i = new OrigamiSwan(); break; case 2: i = new OrigamiFrog(); break; case 3: i = new OrigamiShape(); break; case 4: i = new OrigamiSongbird(); break; case 5: i = new OrigamiFish(); break; } if( i != null ) from.AddToBackpack( i ); from.SendLocalizedMessage( 1070822 ); // You fold the paper into an interesting shape. } } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.WriteEncodedInt( 0 ); } public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); int version = reader.ReadEncodedInt(); } } public class OrigamiButterfly : Item { public override int LabelNumber{ get{ return 1030296; } } // a delicate origami butterfly [Constructable] public OrigamiButterfly() : base( 0x2838 ) { LootType = LootType.Blessed; } public OrigamiButterfly( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.WriteEncodedInt( 0 ); } public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); int version = reader.ReadEncodedInt(); } } public class OrigamiSwan : Item { public override int LabelNumber{ get{ return 1030297; } } // a delicate origami swan [Constructable] public OrigamiSwan() : base( 0x2839 ) { LootType = LootType.Blessed; } public OrigamiSwan( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.WriteEncodedInt( 0 ); } public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); int version = reader.ReadEncodedInt(); } } public class OrigamiFrog : Item { public override int LabelNumber{ get{ return 1030298; } } // a delicate origami frog [Constructable] public OrigamiFrog() : base( 0x283A ) { LootType = LootType.Blessed; } public OrigamiFrog( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.WriteEncodedInt( 0 ); } public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); int version = reader.ReadEncodedInt(); } } public class OrigamiShape : Item { public override int LabelNumber{ get{ return 1030299; } } // an intricate geometric origami shape [Constructable] public OrigamiShape() : base( 0x283B ) { LootType = LootType.Blessed; } public OrigamiShape( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.WriteEncodedInt( 0 ); } public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); int version = reader.ReadEncodedInt(); } } public class OrigamiSongbird : Item { public override int LabelNumber{ get{ return 1030300; } } // a delicate origami songbird [Constructable] public OrigamiSongbird() : base( 0x283C ) { LootType = LootType.Blessed; } public OrigamiSongbird( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.WriteEncodedInt( 0 ); } public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); int version = reader.ReadEncodedInt(); } } public class OrigamiFish : Item { public override int LabelNumber{ get{ return 1030301; } } // a delicate origami fish [Constructable] public OrigamiFish() : base( 0x283D ) { LootType = LootType.Blessed; } public OrigamiFish( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.WriteEncodedInt( 0 ); } public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); int version = reader.ReadEncodedInt(); } } }