using System; using Server; namespace Server.Items { public class RandomWand { public static BaseWand CreateWand() { return CreateRandomWand(); } public static BaseWand CreateRandomWand( ) { switch ( Utility.Random( 11 ) ) { default: case 0: return new ClumsyWand(); case 1: return new FeebleWand(); case 2: return new FireballWand(); case 3: return new GreaterHealWand(); case 4: return new HarmWand(); case 5: return new HealWand(); case 6: return new IDWand(); case 7: return new LightningWand(); case 8: return new MagicArrowWand(); case 9: return new ManaDrainWand(); case 10: return new WeaknessWand(); } } } }