using Server.Engines.Craft; namespace Server.Items { [Flippable( 0x1EB8, 0x1EB9 )] public class TinkerTools : BaseTool { public override CraftSystem CraftSystem => DefTinkering.CraftSystem; [Constructible] public TinkerTools() : base( 0x1EB8 ) { Weight = 1.0; } [Constructible] public TinkerTools( int uses ) : base( uses, 0x1EB8 ) { Weight = 1.0; } public TinkerTools( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int) 0 ); // version } public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); int version = reader.ReadInt(); } } public class TinkersTools : BaseTool { public override CraftSystem CraftSystem => DefTinkering.CraftSystem; [Constructible] public TinkersTools() : base(0x1EBC) { Weight = 1.0; } [Constructible] public TinkersTools(int uses) : base(uses, 0x1EBC) { Weight = 1.0; } public TinkersTools(Serial serial) : base(serial) { } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write((int)0); // version } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } } }