using System; using Server.Targeting; namespace Server.Spells.Third { public class BlessSpell : MagerySpell { private static SpellInfo m_Info = new SpellInfo( "Bless", "Rel Sanct", 203, 9061, Reagent.Garlic, Reagent.MandrakeRoot ); public override SpellCircle Circle => SpellCircle.Third; public BlessSpell( Mobile caster, Item scroll ) : base( caster, scroll, m_Info ) { } public override bool CheckCast() { if ( Engines.ConPVP.DuelContext.CheckSuddenDeath( Caster ) ) { Caster.SendMessage( 0x22, "You cannot cast this spell when in sudden death." ); return false; } return base.CheckCast(); } public override void OnCast() { Caster.Target = new InternalTarget( this ); } public void Target( Mobile m ) { if ( !Caster.CanSee( m ) ) { Caster.SendLocalizedMessage( 500237 ); // Target can not be seen. } else if ( CheckBSequence( m ) ) { SpellHelper.Turn( Caster, m ); SpellHelper.AddStatBonus( Caster, m, StatType.Str ); SpellHelper.DisableSkillCheck = true; SpellHelper.AddStatBonus( Caster, m, StatType.Dex ); SpellHelper.AddStatBonus( Caster, m, StatType.Int ); SpellHelper.DisableSkillCheck = false; m.FixedParticles( 0x373A, 10, 15, 5018, EffectLayer.Waist ); m.PlaySound( 0x1EA ); int percentage = (int)(SpellHelper.GetOffsetScalar(Caster, m, false) * 100); TimeSpan length = SpellHelper.GetDuration(Caster, m); string args = String.Format("{0}\t{1}\t{2}", percentage, percentage, percentage); BuffInfo.AddBuff(m, new BuffInfo(BuffIcon.Bless, 1075847, 1075848, length, m, args.ToString())); } FinishSequence(); } private class InternalTarget : Target { private BlessSpell m_Owner; public InternalTarget( BlessSpell owner ) : base( Core.ML ? 10 : 12, false, TargetFlags.Beneficial ) { m_Owner = owner; } protected override void OnTarget( Mobile from, object o ) { if ( o is Mobile ) { m_Owner.Target( (Mobile)o ); } } protected override void OnTargetFinish( Mobile from ) { m_Owner.FinishSequence(); } } } }