using ModernUO.Serialization; using Server.Guilds; using Server.Multis; namespace Server.Items; [SerializationGenerator(0, false)] public partial class GuildTeleporter : Item { [SerializableField(0)] private Item _stone; [Constructible] public GuildTeleporter(Item stone = null) : base(0x1869) { LootType = LootType.Blessed; _stone = stone; } public override double DefaultWeight => 1.0; public override int LabelNumber => 1041054; // guildstone teleporter public override bool DisplayLootType => false; public override void OnDoubleClick(Mobile from) { if (Guild.NewGuildSystem) { return; } if (!IsChildOf(from.Backpack)) { from.SendLocalizedMessage(1042001); // That must be in your pack for you to use it. return; } if (_stone is not Guildstone gs || gs.Deleted || gs.Guild?.Teleporter != this) { from.SendLocalizedMessage(501197); // This teleporting object can not determine what guildstone to teleport return; } var house = BaseHouse.FindHouseAt(from); if (house == null) { from.SendLocalizedMessage(501138); // You can only place a guildstone in a house. } else if (!house.IsOwner(from)) { from.SendLocalizedMessage(501141); // You can only place a guildstone in a house you own! } else if (house.FindGuildstone() != null && house.FindGuildstone() != _stone) { from.SendLocalizedMessage(501142); // Only one guildstone may reside in a given house. } else { gs.MoveToWorld(from.Location, from.Map); Delete(); gs.Guild.Teleporter = null; } } }