using System; using System.IO; using System.Reflection; using System.Threading; using Server.Items; using Server.Misc; using Server.Movement; using Server.Tests.Maps; namespace Server.Tests; /// /// Single, process-wide ModernUO bootstrap for the UOContent test host. Mirrors Server.Tests' /// TestServerInitializer in name and shape; kept as a separate (non-shared) copy because this /// one loads the UOContent assembly and configures the UOContent-specific systems. Both types /// are internal so the shared name stays scoped to each assembly. /// /// ModernUO bootstraps its global singletons (Core, ServerConfiguration, AssemblyHandler, /// NetState/io-ring, World, Timer, the serialization workers, and TileData) exactly once per /// process. is guarded to run once, and /// must run once against the live workers. Each /// xUnit collection gets its own fixture instance, so this guard makes the bootstrap run a /// single time regardless of how many collection fixtures are constructed. The two stateful /// collections use [CollectionDefinition(DisableParallelization = true)] so they never /// overlap; pure tests still run in parallel. /// internal static class TestServerInitializer { private static bool _initialized; private static readonly Lock _lock = new(); public static void Initialize() { lock (_lock) { if (_initialized) { return; } Core.ApplicationAssembly = Assembly.GetExecutingAssembly(); Core.LoopContext = new EventLoopContext(); Core.Expansion = Expansion.EJ; ServerConfiguration.Load(true); ServerConfiguration.AssemblyDirectories.Add(Core.BaseDirectory); // Required for the pathfinding tests (real .mul tile data). Harmless for the rest. var clientFiles = Environment.GetEnvironmentVariable("MODERNUO_TEST_DATA_DIR") ?? @"C:\Ultima Online Classic"; ServerConfiguration.DataDirectories.Add(clientFiles); AssemblyHandler.LoadAssemblies(["Server.dll", "UOContent.dll"]); SkillsInfo.Configure(); Server.Network.NetState.Configure(); TestMapDefinitions.ConfigureTestMapDefinitions(); World.Configure(); Timer.Init(0); RaceDefinitions.Configure(); MovementImpl.Configure(); PathFollower.Configure(); World.Load(); World.ExitSerializationThreads(); DecayScheduler.Configure(); // TileData's static cctor short-circuits when running under xUnit // (see Server/TileData.cs:295). Force-load via reflection so LandTable/ItemTable // flags are populated; without this, every tile reads as flag=None and // MovementImpl.CheckMovement treats everything as walkable. ForceLoadTileData(); VerifyTrammelTileDataLoaded(); _initialized = true; } } private static void ForceLoadTileData() { var loadMethod = typeof(TileData).GetMethod( "Load", BindingFlags.Static | BindingFlags.NonPublic ); if (loadMethod == null) { throw new InvalidOperationException( "TileData.Load not found via reflection — engine may have refactored." ); } loadMethod.Invoke(null, null); } private static void VerifyTrammelTileDataLoaded() { var trammel = Map.Maps[1]; if (trammel == null) { throw new InvalidOperationException( "Trammel (mapId=1) was not registered. Check TestMapDefinitions." ); } var tile = trammel.Tiles.GetLandTile(1500, 1600); if (tile.ID == 0) { throw new InvalidOperationException( $"Trammel tile data did not load — GetLandTile(1500,1600) returned ID 0. " + $"Verify Distribution/Data/map1*.mul (or map1LegacyMUL.uop) is present at " + $"{Path.Combine(Core.BaseDirectory, "Data")}." ); } } }