using System; using System.Collections.Generic; using Server.Engines.PartySystem; using Server.Spells.Second; using Server.Targeting; namespace Server.Spells.Fourth { public class ArchProtectionSpell : MagerySpell { private static SpellInfo m_Info = new SpellInfo( "Arch Protection", "Vas Uus Sanct", Core.AOS ? 239 : 215, 9011, Reagent.Garlic, Reagent.Ginseng, Reagent.MandrakeRoot, Reagent.SulfurousAsh ); private static Dictionary _Table = new Dictionary(); public ArchProtectionSpell(Mobile caster, Item scroll) : base(caster, scroll, m_Info) { } public override SpellCircle Circle => SpellCircle.Fourth; public override void OnCast() { Caster.Target = new InternalTarget(this); } public void Target(IPoint3D p) { if (!Caster.CanSee(p)) { Caster.SendLocalizedMessage(500237); // Target can not be seen. } else if (CheckSequence()) { SpellHelper.Turn(Caster, p); SpellHelper.GetSurfaceTop(ref p); List targets = new List(); Map map = Caster.Map; if (map != null) { IPooledEnumerable eable = map.GetMobilesInRange(new Point3D(p), Core.AOS ? 2 : 3); foreach (Mobile m in eable) if (Caster.CanBeBeneficial(m, false)) targets.Add(m); eable.Free(); } if (Core.AOS) { Party party = Party.Get(Caster); for (int i = 0; i < targets.Count; ++i) { Mobile m = targets[i]; if (m == Caster || party != null && party.Contains(m)) { Caster.DoBeneficial(m); ProtectionSpell.Toggle(Caster, m); } } } else { Effects.PlaySound(p, Caster.Map, 0x299); int val = (int)(Caster.Skills[SkillName.Magery].Value / 10.0 + 1); if (targets.Count > 0) for (int i = 0; i < targets.Count; ++i) { Mobile m = targets[i]; if (m.BeginAction(typeof(ArchProtectionSpell))) { Caster.DoBeneficial(m); m.VirtualArmorMod += val; AddEntry(m, val); new InternalTimer(m, Caster).Start(); m.FixedParticles(0x375A, 9, 20, 5027, EffectLayer.Waist); m.PlaySound(0x1F7); } } } } FinishSequence(); } private static void AddEntry(Mobile m, int v) { _Table[m] = v; } public static void RemoveEntry(Mobile m) { if (_Table.ContainsKey(m)) { int v = _Table[m]; _Table.Remove(m); m.EndAction(typeof(ArchProtectionSpell)); m.VirtualArmorMod -= v; if (m.VirtualArmorMod < 0) m.VirtualArmorMod = 0; } } private class InternalTimer : Timer { private Mobile m_Owner; public InternalTimer(Mobile target, Mobile caster) : base(TimeSpan.FromSeconds(0)) { double time = caster.Skills[SkillName.Magery].Value * 1.2; if (time > 144) time = 144; Delay = TimeSpan.FromSeconds(time); Priority = TimerPriority.OneSecond; m_Owner = target; } protected override void OnTick() { RemoveEntry(m_Owner); } } private class InternalTarget : Target { private ArchProtectionSpell m_Owner; public InternalTarget(ArchProtectionSpell owner) : base(Core.ML ? 10 : 12, true, TargetFlags.None) { m_Owner = owner; } protected override void OnTarget(Mobile from, object o) { if (o is IPoint3D p) m_Owner.Target(p); } protected override void OnTargetFinish(Mobile from) { m_Owner.FinishSequence(); } } } }