using System; namespace Server.Items { [Furniture] [Flipable( 0xB2D, 0xB2C )] public class WoodenBench : BaseCraftableItem { [Constructable] public WoodenBench() : base( 0xB2C ) { Weight = 1; } public WoodenBench(Serial serial) : base(serial) { } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write((int) 0); } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = ( InheritsItem ? OldVersion : reader.ReadInt() ); //Required for BaseCraftableItem insertion if ( Weight == 6 ) Weight = 1; } } }