using System; namespace Server.Items { [Furniture] [Flipable( false, 0x2DDD, 0x2DDE )] public class ElvenBookStand : BaseCraftableItem { [Constructable] public ElvenBookStand() : base( 0x2DDD ) { Weight = 20.0; } public ElvenBookStand(Serial serial) : base(serial) { } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write((int) 0); } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); //Required for BaseCraftableItem insertion } } }