using System; namespace Server.Items { [Furniture] [Flipable( false, 0xF65, 0xF67, 0xF69 )] public class Easle : BaseCraftableItem { [Constructable] public Easle() : base( 0xF65 ) { } [Constructable] public Easle( int itemID ) : base( itemID ) { Weight = 24.0; } public Easle(Serial serial) : base(serial) { } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write((int) 0); } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = ( InheritsItem ? OldVersion : reader.ReadInt() ); //Required for BaseCraftableItem insertion if ( Weight == 10.0 || Weight == 25.0 ) Weight = 24.0; } } [Furniture] [Flipable( false, 0xF66, 0xF68, 0xF6A )] public class EasleWithCanvas : BaseCraftableItem { [Constructable] public EasleWithCanvas() : base( 0xF66 ) { } [Constructable] public EasleWithCanvas( int itemID ) : base( itemID ) { Weight = 24.0; } public EasleWithCanvas(Serial serial) : base(serial) { } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write((int) 0); } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } } }